The Volge has huge health pools, rarely flinches, deals a lot of damage and can hit you while you’re rolling 50 meters away from them. If you’re in a team this is fine but the fighting slows to a crawl if you’re on your own againt one of these and a bunch of other enemies.Īnd I haven’t even touched on the Volge. The 99’ers are generally really easy but suddenly a guy with a huge grenhade launcher who’s pretty much invulnerable from the front shows up. Where the game falters is in the balance between enemies. This is again, a lot like Borderlands (I love Borderlands 2 more than any other shooter ever so that’s cool with me). You’re mostly fighting trash but in all bigger quests and events you can expect to fight at least one of the big guys. The monsters are also varied enough, there’s a number of monster categorys like Hellbugs, Dark Matter soldiers, Mutants and 99’ers that each has a number of different enemies of varying strengths. You’re pretty much always shooting at stuff in this game. Personally I prefer that over modern “realistic” shooters where half the game is waiting for your health bar to up again.
![cass ducar cass ducar](https://i.redd.it/76bhhcf2k3c61.jpg)
The pace is often insane with enemies everywhere since most don’t deal that much damage sitting behind cover slowly taking out one enemy at a time out is rarely needed. The talent tree as such is ok I guess, a lot of the talents are rather meh but as you can in the long run have eight of these passives equipped it makes a difference.Īctually playing the game brings to mind shooters like Ratchet and Clank, Max Payne and especially Borderlands rather than Gears of War, Halo or Call of Duty. You can only have one action skill (out of four) at a time but you can actually unlock and level all four given enough time and have completely different talent builds on your different set-ups. Like all modern RPG’s there’s a talent tree but everyone shares the same one since there’s not exactly classes. The list goes on, the amount weapons is amazing and is pretty much the main selling point, especially if you like say Borderlands.Īnd not only can you level your weapon skills, you can also level each single weapon and customise them with grips, sights, bigger magazines etc. There’s a lightning gun that locks on and jumps to other enemies or projects a shield around you or teammates and there’s five different kinds of this weapon. Handguns does for example have full-automatic sprayers, semi-automatics with great aim, single-shot revolvers with huge recoil and damage, laserguns you can charge for multishots, guns you can charge for explosions and even more.
![cass ducar cass ducar](https://i.redd.it/d4loeic5w7c41.jpg)
There’s 10-15 types of weapons that you can level and in each category there’s three-four variations on it. But more on that later, lets just say that I’ve been having a absolute blast most of the time.ĭefiance’s basic mechanics are like RIFT’s, robust as hell.
![cass ducar cass ducar](https://i.pinimg.com/736x/9a/92/5d/9a925df242fded8c5eb751240cf0e87b--cosplay-ideas-her-hair.jpg)
It certainly sets its bars high but sadly the creators rarely reaches up. Defiance is a shooter in the same vein of Borderlands.)ĭefiance, a shooter MMO from the creators of RIFT is a pretty well-made game. (I’m almost done with the story quests and closing in on 1000 EGO rating so I’ve seen enough to form a opinion.Īlso, just to get it off my chest, I have on several occasions seen people nitpick about Defiance being a 3rd person shooter (A TPS(…)), not a FPS and I don’t see how it’s relevant to any discussion.